Mihaly Csikszentmihalyi on flow Πότε είμαστε ευτυχισμένοι

Πηγές 
http://www.ted.com/talks/mihaly_csikszentmihalyi_on_flow.html

 http://en.wikipedia.org/wiki/Mihaly_Csikszentmihalyi

Mihaly Csikszentmihalyi (play /ˈmh ˌksɛntməˈh./ mee-hy cheek-sent-mə-hy-ee; Hungarian: Csíkszentmihályi Mihály [ˈtʃiːksɛntmihaːji ˈmihaːj]; born September 29, 1934, in Fiume, Italy – now Rijeka, Croatia) is a Hungarian psychology professor, who emigrated to the United States at the age of 22. Now at Claremont Graduate University, he is the former head of the department of psychology at the University of Chicago and of the department of sociology and anthropology at Lake Forest College.
He is noted for both his work in the study of happiness and creativity and also for his notoriously difficult name, in terms of pronunciation for non-native speakers of the Hungarian language, but is best known as the architect of the notion of flow and for his years of research and writing on the topic. He is the author of many books and over 120 articles or book chapters. Martin Seligman, former president of the American Psychological Association, described Csikszentmihalyi as the world's leading researcher on positive psychology.[1] Csikszentmihalyi once said "Repression is not the way to virtue. When people restrain themselves out of fear, their lives are by necessity diminished. Only through freely chosen discipline can life be enjoyed and still kept within the bounds of reason."[2] His works are influential and are widely cited.[




Csikszentmihalyi’s Flow – Pleasure and Creativity

First off I thoroughly enjoyed both meeting Csikszentmihalyi in the morning and his presentation at night. He is very insightful yet down to earth which made conversing with him all the more enjoyable. Coming from the field of video games, Csikszentmihalyi’s work on flow is something that is used throughout the industry as many games are trying to put the player in a state of flow by balancing the challenge the game is providing with the skill set the game has taught thus far in a pleasurable way.
From a happiness perspective I think this accurately describes the state a person enters when they are deeply enjoying something. My problem though is I don’t think this accurately reflects the moments of creativity. I think that there is a second type of flow that is achieved in the low challenge, low skill “apathy” column. Many times I’ve been in this state and still meet many of the criteria of flow outlined such as timeless, focused, etc. In terms of creativity I’ve also come up with my best ideas while doing things listed in this category such as taking a shower. In fact there is other evidence supporting this notion of having creative “Eureka” moments in this state. Kekule staring at a fire, Einstein working in a patent office, are both examples of people coming up with these ah-ha “Eureka” moments while doing something that puts them, according to Csikszentmihalyi’s chart, in the apathy quadrant. I’ve also been in a state of high level flow while not engaged in a creative act at all.

An Alternative Flow Graph
At one point Csikszentmihalyi briefly showed a chart with a diagonal area for flow caught between anxiety and boredom. I think this chart might actually be a better representation of flow in the creative process because it allows for the creative process to occur at any point as long as there’s a balance of challenge and skill, not just at high levels of each.
In regards to my creative project another element of difficult is that games strive to reach this state of flow which may be an element of the creative process, but it is not about the act of discovery and how the cultivation of ideas work. Csikszentmihalyi’s idea on flow and the connection to video games is almost in a state of contradiction with what I’m trying to do by teaching the cultivation of ideas.

 Has economic growth advanced human morale?




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